Who I am
I am an employee of Havok.
I develop collision detection and
physics algorithms for the Sony
Playstation2, XBox, GameCube and PC.
I am interested in the use of the Linear Complementarity Problem
in games physics.
What I like
When testing new physics engine technology, I find the
Visual Debugger game authoring tool particularly useful.
It was developed by
Brian Cameron.
What you should read if you want to give me a job
Here is my
CV