Erwin Coumans

Who I am
I am an employee of Havok.
I develop collision detection and physics algorithms for the Sony Playstation2, XBox, GameCube and PC.
I am interested in the use of the Linear Complementarity Problem in games physics.

What I like
When testing new physics engine technology, I find the Visual Debugger game authoring tool particularly useful.
It was developed by Brian Cameron.

What you should read if you want to give me a job
Here is my CV


Website idea by Richard Tonge ;-)