Richard Tonge

Who I am
I am an employee of MathEngine.
I optimise physics algorithms for the Sony Playstation2.
I am interested in the use of the Linear Complementarity Problem in games physics.

What I like
When testing new physics engine technology, I find the KAT physics authoring tool particularly useful.
It was developed by Simon Mack and James French.

What you should read if you want to give me a job
Here is my CV

What I need
I need a hug.


richard@richardtonge.com