Gino van den Bergen

Who I am
I am an employee of Playlogic.
I develop collision detection and physics algorithms for the Gamepark GP32, and other game platforms that do not employ an Intel processor.
I am interested in the use of the Gilbert-Johnson-Keerthi algorithm in games physics.

What I like
When testing new collision detection algorithms, I find OpenGL particularly useful.
It was not developed by Microsoft.

What you should read if you want to give me a job
Here is my CV

What I need
Some spare time to get to know my wife.


Website idea by Richard Tonge and Erwin Coumans;-)