Who I am
I am an employee of Playlogic.
I develop collision
detection and physics algorithms for the Gamepark GP32, and other game
platforms that do not employ an Intel processor.
I am interested in the use of the Gilbert-Johnson-Keerthi algorithm
in games physics.
What I like
When testing new collision detection
algorithms, I find OpenGL
particularly useful.
It was not developed by Microsoft.
What you should read if you want to give me a job
Here
is my CV
What I need
Some spare time to get to know my wife.